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It's hardly heart-stopping design, and the fact that no level is anything more than straightforward sort of makes the whole thing feel like one glorious racing game - almost a slot car simulation, if you will.
PURSUIT FORCE EXTREME JUSTICE DRIVERS
The objectives are not particularly robust, either, as levels either involve taking down a set of drivers before they get away at the end of the designated roadway (more on that later), getting to the end of a sequence and dealing with a boss, or protecting a convoy or two. With the exception of a periodic rail-shooter level where you man the minigun on a support helicopter, the level diversity is very minimal. Each level is extremely straightforward: In the car of choice for that particular mission, you tear off after the bad guys in, well, hot pursuit.

It's all a veneer, really, for the vehicular mayhem that Bigbig has ready for you in the actual game. They mostly serve as background noise and support fire while the cast is useful to buffer out the background a little bit and to help you in very tight missions, the story is still so thin that I'm afraid I'll break it if I poke too hard, with simple clichés like a prison escape and a rival Pursuit Force team, Viper Squad, that don't seem completely legit. This go-round, the designers chose to introduce a more involved support team for the commander to work with, including a helicopter pilot (and strong romantic interest), a heavy gunner, a small craft specialist, and a few others. By and large, this involves getting in your standard-issue car and driving after them, spraying bullets and doing your best Mad Max impression while attempting to keep the civilian masses safe from the flying projectile metal. As the commander of the elite Pursuit Force, your job is to track down and eliminate, by any means necessary, various vehicular criminals who have taken it upon themselves to terrorize the local citizens.

PF: EJ has a story, but it's so lightweight you'll probably forget it during the first few dashes down the Capitol City freeways and byways. Does the sequel, Pursuit Force: Extreme Justice, come off as extreme as it'd like you to think? Mostly. Pursuit Force sat down and proved that more speed is what you need, providing a satisfyingly crunchy combination of putting the pedal so close to the metal that it was scraping the road under the car while trading lead and paint with the bad guys. Speed is a natural stimulant of sorts, a nearly guaranteed way to get your adrenaline going and your heart kick-started enough to start a four-by-four vehicle without the risk of less licit materials. There are many things to be said for going very, very fast.
